TURTLES & ROBOT FLEETS

Equip a helper, automate repeat work, and eventually program a fleet.

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A robot needs tools and energy

Turtles can move, dig, place, plant, fight and transfer items. Put the right tool in a tool slot and provide energy through fuel or suitable power equipment. A Battery Pack, Solar Panel, Tool Arm and other upgrades extend what a turtle can do.

One action at a time

A turtle script waits for its physical action and then continues. That continuation survives a save. A picked-up turtle keeps its script, tools and stored items, so moving your robot does not mean starting the program from scratch.

Build sustainable jobs

Turtles can plant oak and rubber saplings using their ordinary placement commands. A growing tree needs its full shape to fit into loaded, empty space within the permitted land. A blocked sapling waits; a chopped stump does not regrow on its own.

Scale up with classes

At T7, a class can become robot firmware. Deploy it to eligible robots sharing a name on the network. Repeating identical firmware preserves stopped robots and their state. Use the Robots view in the quest book to inspect loaded robots, energy and errors.